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Computer and Video Game Law
By:Ashley S. Lipson,Robert D. Brain
Published on 2009-01-01 by


Fun and games have become serious business as evidenced by the rapidly expanding, multi-billion dollar, global computer and video game industry. The relatively new entertainment medium has been growing exponentially and so, too, have its legal difficulties. This new casebook, with its problems and exercises, deals with all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Commercial Exploitation, and Regulation. The cases guide the reader down a colorful path of disputes involving such familiar hardware names and game titles as: Magnavox, Gameboy, Nintendo, Playstation, Pong, Pacman, Space Invaders, Tetris, Tomb Raiders, Frogger, Galaxian, Asteroids, Donkey Kong, Pete Rose Baseball and Doom. The casebook is suitable as a primary text for both classes and seminars.

This Book was ranked at 26 by Google Books for keyword computer.

Book ID of Computer and Video Game Law's Books is IxNDAQAAIAAJ, Book which was written by "Ashley S. Lipson,Robert D. Brain" have ETAG "46KYqMlMF0w"

Book which was published by since 2009-01-01 have ISBNs, ISBN 13 Code is and ISBN 10 Code is

Reading Mode in Text Status is false and Reading Mode in Image Status is false

Book which have "706 Pages" is Printed at BOOK under CategoryComputers

This Book was rated by Raters and have average rate at ""

This eBook Maturity (Adult Book) status is NOT_MATURE

Book was written in en

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