The Pleasures of Computer Gaming
By:Melanie Swalwell,Jason Wilson
Published on 2008-04-17 by McFarland


This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of \
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Book which was published by McFarland since 2008-04-17 have ISBNs, ISBN 13 Code is 9780786451203 and ISBN 10 Code is 0786451203
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